Tag:

Game

Games are interactive activities designed for entertainment, skill development, and to provide an immersive experience. Games are designed to help provide compelling and enjoyable gameplay by utilizing elements such as story, visuals, and user experience.

While at SFU's School of Interactive Arts and Technology, I had the chance to create simple games and game-like interactive experiences, allowing me to gain teamwork and collaboration skills while working towards a shared vision within tight timelines.

Game Projects

3D Learning Environment
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Working with Citadel Training Management, I was in charge of creating a 3D learning environment to provide training and learning solutions. While the work ended up unfinished, many features were still able to be showcased. Using the Unity 3D game engine, I managed to create a system from scratch for the user to manipulate 3D objects with collisions and physics, also with a multi-level hierarchy that allow parts and sub-parts to be attached and disassembled with ease, with minimal setup by the developer.

Using a popular powerful game engine also allows for realistic graphics and models as well as a means to run this environment on various platforms, such as standalone PC, internet browser, mobile, or gaming platforms.

Client
Technology
Unity
Javascript
C#
3DS Max
Extravagant Corpse
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This project is a multi-user drawing game where people choose a square to draw on to complete a collage picture as a whole. The concept was based around a multi-narrative version of the "exquisite corpse" (a parlor game where people would each write a part of a sentence and pass it on to a person who would add on not knowing the complete sentence). This project turned out to be very successful and one of my favorite works.

My role in this was developing the initial concept team lead of four people and head programmer. In 2008 new features using an SQL database allows for automation of creating new "corpses" (canvases), email notifications, daily user drawing limits, and interactive completed "corpse" viewings.

In 2017 Reddit created a somewhat similar project named r/place which also involved multiple people drawing on the same canvas. The main difference, besides the immense size of the canvas in r/place, is this Extravagant Corpse project would designate and lock off a drawing area for a specific person to create their art within, where-as r/place would have everyone in competition to draw over each others artwork.

Client
Technology
Flash
Premiere
PHP
SQL
Ming Library
Under Construction

This SFU project is a flash game inspired by the classic game of "Tetris." In this game, the user is given a set of blueprints to build a structure, they control a crane that picks up and places bricks in the appropriate spot. Its a race against time and money, as well as the pressure to complete the building accurately. For this project, I was in charge of the Initial concept, team lead of a team of three, and the sole programmer in the group.

Warning: Game has sound that can't be turned off

Client
Technology
Flash
Illustrator
Tags
SEX The Game: Motion on the Ocean

This SFU project is a Flash based game that was a team project for a game design course at SFU. This game was based of a previous project in the same game-design course which was a card-based, tongue-in-cheek game of the same name. As with both digital and paper-based games, the title was intended to solely be provocative as a means to catch your attention in an ironic fashion.

With influences such as retro 8-bit, top-down, RPG-like games, we set out to create a multi-linear story-based game that ironically has less to do with sex, and more to do with finding clues in order to seduce your targeted "mate" with humorous items.

Warning: Game has sound that can't be turned off"

Client
Technology
Flash
Tags
Puppet Project

The purpose of this project was to create a physical to digital interaction. Our team decided to create a manipulative digital puppet in which the user pulls physical ropes to control the digital version of the puppet. The artistic direction was in a morbid fashion intended to reflect our group's view of the workload of the school at the time. I was in charge of translating the physical actions to digital input, some of the back end Flash work, and constructing the physical rig using parts from a scrap yard. The physical components had their motion tracked by sensors hooked up to a Teleo module (similar to an Arduino) which communicated to the Flash animation displayed on a projection.

Client
Technology
Flash
Teleo
MAX/MSP